Science and Technology Art Festival, Lingshui

Opening in Lingshui
Dec 4-10 2023

We are exhibiting in this new festival: ‘Relying on Lingshui’s original ecology, humanities and nature, combined with current avant-garde art and advanced technology, one of the four major sections of the first Lingshui ‘Yuanchuang·Lingjing’ Science and Technology Art Festival‘Mirror of Virtual Reality & Natural Growth’ public art exhibition will be held in December The grand opening in Lingshui, Hainan on the 4th December’

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BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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Residency at #Studios44MocapLab with CIE Gilles Jobin

Gibson/Martelli are undertaking a research residency to explore movement in avatars with motion capture at Gilles Jobin’s #Studios44MocapLab in Geneva. The artists have never had the chance to work with Gilles & team or work with a Qualisys Mocap system. During the residency, combined with mocap, they will experiment with live-controlling avatars with mocap and then iterate in Virtual Reality, using virtual cameras and working with Company Gilles Jobin lead dancer Susana Panades Diaz.  Read More..
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Tuxedo Residency in Los Angeles

May-June 2023

Gibson/Martelli are currently artists in residence at the Tuxedo Residency in Los Angeles, California. For the residency, the artists develop a series of virtual reality experiences using machine learning to generate imagery from prompts which are then laboriously converted into 3d characters and subsequently animated using motion-captured dance. Read More…
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Voices of VR – Fusing Dance, Fashion, & Immersion with ‘Dazzle’

We were interviewed with the DAZZLE team for the Voices of VR podcast hosted by Kent Bye.
I speak with the four creators of Dazzle: A Re-Assembly of Bodies experience, which includes choreographer and dancer Ruth Gibson and visual artist Bruno Martelli of Gibson/Martelli, as well as Bine Roth & Alexa Pollmann of Peut-Porter. This dance performance showed at Venice Immersive 2022, and fused together aspects of dance, fashion, and immersive performance.
Check it out over here: Voices of VR

Since May 2014, Kent Bye has traveled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date this effort has produced over 1200 Voices of VR podcasts.

Kent is a philosopher, oral historian, & experiential journalist helping define the patterns of immersive storytelling, experiential design, & the ultimate potential of XR. Follow Kent on Twitter at @kentbye, email him at kent@kentbye.com, and consider supporting the podcast at the Voices of VR Patreon.

TV Lab Residency at Taubman College of Architecture, University of Michigan

Feb 2023

Gibson/Martelli are the inaugural artists-in-residence at the TVLab at Taubman College of Architecture, University of Michigan.

The TVLab artist residency is the pilot for the U-M Arts Initiative Visiting Artist Integration Project, a visiting artist program to integrate the creative vision and dynamic thinking of artists into the U-M process of engagement and learning. The program is just one example of the Arts Initiative’s work with emerging and established artists to create a mutually beneficial exchange between artists and the university to enhance learning, support artists and drive discovery. Read More
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DAZZLE at DeDoelen, Rotterdam at VRDays/Immersive TechWeek

DAZZLE: A Re-Assembly of Bodies
December 1-4 2022
DeDoelen Rotterdam
VRDays Europe / Immersive Tech Week

Astonishing visuals build an optical framework for a multisensory live performance. This unique project re-imagines the Dazzle Ball held at the Royal Albert Hall, London, in 1919.  Zig-zag motifs — inspired by First World War naval camouflage — are applied to costumes and set design, playing with audiences’ vision and perception. Read More…

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DAZZLE SOLO at MEET MILAN

September 20, 21
MEET hosted the final showcase of artists from the Creative Europe project REAL-IN – a European program supporting the cultural and creative sectors. REAL-IN aims to deepen the intersections of the cultural, audiovisual and creative sectors for immersive and interactive proposals, exploring innovative technologies and languages to stage new immersive, collective and interactive events. Read More..
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World Premiere at 79th Venice International Film Festival

‘DAZZLE: A Re-Assembly of Bodies’ has been announced as the international competition line-up of the 79th Venice International Film Festival of La Biennale di Venezia. A dance for VR with shapeshifting optical forms gives audiences layered viewpoints into virtual and physical space, transforming the beautiful venue on the Venetian island of Lazzaretto Vecchio between August 30th – September 10th.  Read More

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OPEN REHEARSAL at VIRTUAL PRODUCTION TEST STAGE

14 APRIL 2022
11:45 AM & 15.45 PM

We invite you to join our open rehearsal, see the performance progress, participate in a prototype DAZZLE experience, and meet the artists to discuss the project at the Virtual Production Test Stage. DAZZLE – A Reassembly of Bodies is a multi-dimensional installation combining dance, music, mixed reality and fashion created by Gibson, Martelli, Pollmann and Roth. Read More…

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Interactive Machine Learning drops!

28 Nov

It’s finally here!
The interactive machine learning project that Ruth and Bruno have been working on with the Goldsmiths University project 4i, finally drops in the Epic marketplace. This open-source free plugin for Unreal Engine enables VR Devs and others to implement gesture interfaces in immersive experiences. We are using InteractML in our live-streaming mocap immersive experience DAZZLE. InteractML was funded by an Epic Megagrant and is entirely open source. Read More
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Sites, Sounds and Screens – Site Specific and Participatory Augmented Reality

October 28, 17.00-23.00 at Køge Harbour and KØS and through online screening

Gibson Martelli are presenting at the seminar Site-Specific and Participatory Augmented Reality. This is the first event in this series

What does it mean for public art that we can see, hear and connect with places we were previously completely cut off from? That we in immersive experiences can disappear into parallel or virtual realities or be transported to other locations, bodies or times? Or that we with greater ease can distort and manipulate our experience and understanding of real sites and situations in media such as AR or VR?Read More

REAL-IN Residency Showcase

11 June 2021 10.30-11 GMT
Gibson/Martelli
and Peut-Porter (UK) are participating with their project Dazzle in the REAL-IN Residency programme and present the preliminary results of their research on interactive art and immersive technology

“The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?”

The REAL-IN CONVENTION is part of VRHam 4-12 June

 

Immersive Days #1: VR performance works and investigations into performance technologies

A presentation about our latest research and work investigating VR performance technologies.

Wednesday, June 9 at 10.00 – 11.10, Location: Online via Zoom
Registration: Please sign up here to receive the Zoom link.
Deadline for registration: June 8th

‘A hybrid gathering with both real workshops, installations and digital lectures! Immersive Days #1 is both a network and a new annual gathering of professional artists, curators, researchers, technicians, teachers and students within a broad field of immersive technologies and (artistic) practices. The initiative functions as a continuation of several symposiums, workshops and research into immersive technologies in art. We meet up to share, explore and playtest XR and immersive sound projects, often works in progress. We give feedback to each other and we share experiences and challenges. The aim is to build a strong collaborative platform, where we help and support each other. And then we try to investigate and map some of the latest technological and artistic developments within the fields of extended reality and spatial sound.’

Expanded Fields (Mozilla Hubs)

A moving image installation with film, sound and virtual reality.
Nov 27 -Dec 04

Concept & design Gibson/Martelli/Roche
Launch Event Talk at 7.30PM Friday as part of LIVE COLLISION 

Expanded Fields (Mozilla Hubs) draws on a collaborative project between dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier, with dancers Kévin Coquelard, Henry Montes and Ursula Robb.

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‘…Digital razzle-dazzle’ review in The Guardian

G/M get a mention of the DAZZLE project in a review of  The BFI London film festival’s ‘exciting and enchanting new strand – LFF Expanded’ in the Guardian.

“giddying perspectives, algorithmic choreography and psychedelic dancing figures – humanoid, geometric or entirely abstract – that can pass right through you like digital ectoplasm.”

Read the review here

Enter Through The Headset 5

September 04th – October 3rd

To mark the fifth anniversary of the groundbreaking new media group exhibition series, Enter Through The Headset 5 at Gazelli Art House will feature works by Rebecca Allen, Jocelyn Anquetil, BRiGHTBLACK, Claudia Hart, Michael Takeo Magruder with Drew Baker, Gibson/Martelli with Roche & Mercier, Matterlurgy, Mbryonic with Xavier Sole, Iain Nicholls and Matteo Zamagni.

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Game Engines Beyond Games

Aug 29th and Sep 5th

We are speaking in this two-part online symposium bringing together artists, curators and scholars to explore the expanded concept of game engines. Speakers include Joseph de Lappe, Phoenix Perry, Colleen Macklin, Nick Fortugno, Mattie Brice, Marie-Clare le Blanc Flanagan.
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New Raw Green

18 July – 15 August 2020

We are showing work in a new exhibition at Sim Smith.
Sim Smith is delighted to present ‘New Raw Green’, a group show that explores new notions of the environment, body and the landscape, sculpture and painting, film and photography. Set amid the Covid-19 pandemic, human rights protests and climate change, where the foundational assumptions of art are being remade.
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Announcing New Publications

June 2020

We have chapters in two new books hitting the shelves this month: Dance Fields: Staking A Claim for Dance in the Twenty-First Century and Error, Ambiguity, and Creativity: A Multidisciplinary Reader

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DAZZLE

April 2020

We are pleased to announce our new collaborative project with future fashion studio Peut-Porter: DAZZLE, a multi-person immersive installation.

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You’re in a computer game, Max!

21 April –  20 July 2020
You’re in a computer game, Max!

Katriona Beales / Daria Blum / Rovert Cervera / Gibson/Martelli / Leiken /Bill Leslie / Jonas Pequeno / Daniel Shanken
Curated by James Irwin.

The exhibition positions the work of 8 artists in a navigational 3-dimensional digital space, within which muted videos overlap and collide to form new combinations, and a user performed soundtrack of the artists sound works provides the backdrop.

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Expanded Fields at Limerick City Gallery

Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art

Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More

The Twenty-First Century Performance Reader

We’ve got a chapter in the newly published Twenty-First Century Performance Reader, edited by Teresa Brayshaw, Anna Fenemore, Noel Witts and published by Routledge 

This book combines extracts from over 70 international practitioners, companies, collectives and makers from the fields of Dance, Theatre, Music, Live and Performance Art, and Activism to form an essential sourcebook for students, researchers and practitioners. READ MORE

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4i Project

4i: Immersive Interaction design for Indie developers with Interactive Machine Learning

Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

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Cill Rialaig Artist Residency

We are undertaking an artist retreat at Cill Rialaig in Ireland. We use residencies as a method for expanding our work, taking it outside of a purely studio-based practice. This residency offers an incredible opportunity to soak up and absorb the spectacular surroundings and appreciate the landscape as a natural part of our sensorial experience.

‘Landscapes are culture before they are nature, constructs of the imagination projected onto wood and water and rock’ – Simon Schama Landscape and Memory.

Observation Rooms

OBSERVATION ROOMS

Thursday 2nd May 6.30 to 8.30pm
ArtHouse1
45 Grange Rd, London SE1 3BH

SASHA BOWLES
ROSALIND DAVIS
JUSTIN HIBBS
GIBSON / MARTELLI

An exhibition of site-specific works by five artists. Drawing on archetypes from a myriad of sources to create immersive, illusionistic and experimental installations. Activated by the viewer, space materialises, dematerialises, unfolds, shifts and collapses as you journey through the various portals, crossing thresholds into other worlds.
A Shape_Shifters Exhibition

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Artist Talk at Pepperdine

Monday, February 18, 2019
6-7pm Talk and Q&A
7-8pm VR demonstration

Payson Library
Pepperdine University

British electronic arts duo Gibson / Martelli will visit Pepperdine University’s Malibu campus for a special presentation in the Surfboard Room at Payson Library on Monday, February 18, at 6 PM. The discussion will be followed by a demonstration in the Genesis Lab at 7 PM. More info here

Star Gods, Moon Rabbits opens in ChengDu

4 Nov – 4 Dec 2018 Daily 12-8pm

Intangible Cultural Heritage Park,
Guanghua Ave 2nd Section, Qingyang Qu, Chengdu Shi, Sichuan Sheng, China

This new media art installation re-establishes relationships between people, cities, art and life in a modern ritual. Read More

G/M Artist Talk at Light Moves Screendance Festival

Sunday, November 11, 2018
10:00 AM – 10:50 AM
Dance Limerick Performance Space
(St.John’s church) John’s Square Limerick Ireland (map)
Google Calendar ICS
Artist Talk on Collaborative Projects
Tickets: €5 BOOK HERE

The artists will be talking about their practice at the Light Moves Screendance Festival in Limerick, thinking around all the concepts of VR and  combining it with an interest in rematerialisation.

Altered States, Alternate Landscapes Mocap + VR workshop

Monday 12 – Wednesday 14 November
Limerick, Ireland
As part of
Light Moves Festival of Screendance

Altered States, Alternate Landscapes shares artists Gibson/Martelli’s research and process in works such as Falling Upwards and MAN A VR. The workshop opens kinaesthetic awareness through self exploration and active engagement in Motion Capture & Virtual Realities channelling the teaching and philosophy of Skinner Releasing Dance Technique. Participants will experience and experiment with performance technologies to discover how we respond to ourselves, others and environments in these ‘new spaces’. Read More

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‘Automated Away’, Stanford Seminar on People, Computers and Design

Friday, 19th Oct 2018 11.30-12.30

As part of our residency at Xenoform LABS we are talking at Stanford University at the seminar on People, Computers and Design.

Automated Away

Our engagement with digital technologies we disrupt, augment and interfere uncannily with our co-presence in virtual and real space causing us to constantly reassess our perceptions of space, time & place. Our recent artworks consider how we experience our bodies meeting virtual worlds….

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Xenoform Labs Residency

Meet n’ Greet Event October 10th

We’re happy to announce that we are the inaugural residents in the Xenoform Labs residency programme in San Francisco. Our 3 week residency here is concerned with extending the physical into the virtual, we will work to develop novel body-based interfaces for virtual reality.

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Reality Remix Prototype Play 

Come and see the results of the ‘Reality Remix’ project at two free events at:
Ravensbourne July 27th
Siobhan Davies Studios on July 28th.

New technology makes possible the mixing of real and virtual worlds, but who will colonise this space? Meet a team of artists, designers and a choreographer exploring prototype ideas in mixed, virtual and augmented reality for experimentation with movement, costume and performance.

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FILE 2018

Opening 03 July 2018
Exhibition 04 July to 12 August 2018

We’re showing at FILE Electronic Language International Festival
SAO PAULO 2018 – The body is the message

FILE Electronic Language International Festival’s theme for FILE SÃO PAULO 2018 is “The Body is the Message“. Despite the apparent allusion to the world of the cyborg in the title, it refers to a different connection between technology and the body – to the aesthetic and artistic connection that is formed, which operates separately from the communicative flow of information and data – the appreciation of a work of art and of the way in which it is made.
For some time, artists have appropriated for their own use technologies from the field of medicine – in particular those devices that record the behavior of the internal organs of the human body – its heartbeats, brain waves, and breaths.

 

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Exhibition Tour & Talk with Rosalind Davis

THIS IS WHERE WE CAME IN

3-5pm 13th May 2018
Angus Hughes Gallery, London

Angus-Hughes Gallery invites you to an exhibition tour led by guest artist Rosalind Davis about This is Where We Came In with artists Richard Ducker, and Gibson / Martelli. The tour leads an informal discussion between Rosalind and the exhibiting artists about their work and contemporary curation with tea and cakes.

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TO BE ARCHIVED

The Bronze Key: Performing Data Encryption at the TO BE ARCHIVED event

11-13 April Malmö Konstmuseum

The archive and acts of archiving
Respecting the past, anticipating future archival needs
Sensitive to what is kept and what escapes
Dilemmas posed by digitization
Performances of public, cultural, and personal memory
Caretaking and caregiving
Openness, access and inclusion

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Ruined

Until 29th April 2018
coffeeismycupoftea space, London

G/M will be showing prints from their Ruined project at coffeeismycupoftea. In the ‘Ruined’ series of images the artists used a network conditioning tool to throttle bandwidth to the Apple Maps app creating a series of images showing low-resolution models downloaded before the final high resolution versions are displayed. The low polygon models with softened shapes and smeary, muddy textures speak to the idea of unmaking, the high tech creating a kind of ruin. The mapping software though up to the minute, cannot keep pace with the breakneck changes occurring in the physical world — at some of the map sites a hole in the ground is now occupied by a building in real life and vice versa. The digital echoes an imperfect ideal.

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THIS IS WHERE WE CAME IN

Richard Ducker + Gibson / Martelli
Angus Hughes Gallery
Private View 20th April 6-9pm
Exhibition 21st April – 13th May

An indeterminate zone, frozen, governed by history’s Law where escape requires of us to float, as if just above the ground. It is a location devoid of humanity, only dancing avatars: an analogue stage choreographed in the digital. Stress levels exceeded as vectors take opposite directions…

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WAHAWAEWAO at Performance Arcade 2018

Counter Narratives The Performance Arcade 2018
Wellington Waterfront, New Zealand
Exhibition 23 – 25th Feb
1-4 March 2018

‘The Performance Arcade is an acclaimed live art event that attracts 40,000 people every year to Wellington Waterfront since 2011. Audiences come for an exciting and diverse program of art, live music, and performance, installed within a special architectural arrangement of shipping containers that are stacked and arranged together to create an innovative new space for performance and arts presentation. This miniature festival offers new encounters between artists and public, creating a vibrant hub that activates the city and exposes communities to new ideas and cultural perspectives.’

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DOING DAY: DANCE / DIGITAL

SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20

This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.

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VR UK

6 July 2017
Ravensbourne, London

THE UNQUIET LANDSCAPE: VR TECHNIQUES IN THE ART OF GIBSON/MARTELLI

We are speaking at 2017 VR UK Festival at Ravensbourne 6 July 2017

‘Gibson and Martelli have integrated interactive narratives with humans in motion in a range of landscape settings from the Canadian lakes and the expanses of the Arctic to dystopian scenes in Bethnal Green. Since the late 1990s they have deployed a range of virtual and augmented reality technologies in conjunction with physical installations. This workshop explores their current work.’

STRANGELANDS

Exhibition continues to 4 Oct
Collyer Bristow Gallery, London

These are extraordinary times.

Of unanchored worlds, ruptured spaces 
Fabricated and dislocated places 
Alternative languages, signs and systems 
Confusions of reality and fictions.
Here are the dispossessed and the reinvented 
The unfathomable, the inexplicable
The vampyres, visitors and hoodlums.

These are StrangeLands.

(US journalist Dan Rather’s Facebook post of 22 January 2017 currently has over 220k shares and 21k comments.)

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Collusion VR/AR Lab

Artist Talk 16th May 2017

We are presenting at  the Collusion VR/AR lab. This lab will take a practical and theoretical approach, framed within a peer-to-peer environment.  There will be taught sessions covering Unity software, HTC Vive, HoloLens, 360 video, use of sound and project workflow. This will be balanced with theoretical talks on virtual, augmented and mixed reality by artists and our industry partners

http://www.collusion.org.uk

The programme is run by Cambridge-based Collusion, which works at the intersection of arts, technology and human interaction.

A Conversation on Mediated Reality

Artist talk 
8 April CAC- Lab Shanghai

Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies.  Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.

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NOW PLAY THIS

Artist Talk & Special Event
Friday 7th & Sat 8th April

Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).

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New Website

Jan 2017

We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know info@brunom48.sg-host.com

VR Fest

VR Fest 2 Dec 7-10pm 2016
Studio Gibson / Martelli

We are pleased to announce VR Fest 2016 an evening event of artists talks and presentations with an emphasis on digital media and VR. There will be loads of opportunities to try out various VR experiences at this informal event. Please note the event is invitation only.

What They Didn’t Teach You in Art School

We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…

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Virtual Reality Maker Symposium

8 November 2016

With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
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Artful Spark

27 September 2016

Here’s a review of the talk about AR we did at Artful Spark at the Barbican. “We discovered a long time ago it’s not always best to be first to a new technology. There are still so many exciting opportunities later, once the wrinkles have been ironed out.”

Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology. Since the inaugural event at Furtherfield focussed on wearable tech, Artful Spark has travelled through immersive sound, sensors, mixed reality and more, featuring the best in boundary-defying work: Imogen Heap’s magical Mi Mu gloves, musical barcodes, Björk’s binaural retrospective at MoMA, art you can taste, time travelling echo horns, and Linguine, an operating system for cities.

AS#04 - mixed reality

Virtual Artists-in-Residence

October 2016
Gazell.io

We are pleased to announce that we are artists-in-residence at www.gazell.io for October.

During the artistic process a plethora of images are produced -often unused in the finished product and thus never reaching the public domain. These experimental images are part of the technical exploration process, provoking new pathways to visualisations – by-products of research, they can signify significant leaps of invention and potential thinking.
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