Come and see the results of the ‘Reality Remix’ project at two free events at:
Ravensbourne July 27th
Siobhan Davies Studios on July 28th.
New technology makes possible the mixing of real and virtual worlds, but who will colonise this space? Meet a team of artists, designers and a choreographer exploring prototype ideas in mixed, virtual and augmented reality for experimentation with movement, costume and performance.
Reality Remix, an AHRC/EPSRC Next Generation of Immersive Experiences Award project supporting the development of early research partnerships that explore the creation of new immersive experiences addressing key themes: Memory, Place and Performance.
FRIDAY 27 JUL 2018, 2–5PM
6 Penrose Way,
SIOBHAN DAVIES STUDIOS
SAT 28 JUL 2018, 2–5PM
Siobhan Davies Studios
85 St. George’s Road
Elephant & Castle
London SE1 6ER
For more information about the project visit www.gibsonmartelli.com/SpacePlace
Artist and researcher links:
Gibson Martelli www.gibsonmartelli.com
Joseph Delappe www.delappe.net
Scott Kildall www.kildall.com
Dustin Freemean escape-character.com
Alexa Pollmann, Sabine Roth, Kat Thiel www.peut-porter.com
Darshana Jayemanne www.vimeo.com/278585353
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Dustin Freeman at Escape Character is exploring making ways for performers to interact with an audience, with two projects: Our Evil Tower, a VR vs non-VR game, and Sparasso, a toolset for performers to operate live immersive theatre experiences in virtual environments with embodied audience members.
Scott Kildall is conducting research into data-navigation techniques with a project called Flagscape, which constructs a surreal world of economic exchange between nations, based on United Nations data. The work deploys “data bodies,” which represent exports such as metal ores and fossil fuels that move through space and impart complexities of economic relations. Viewers move through the procedurally-generated datascape rather than acting upon the data elements, inverting the common paradigm of legible and controlled data access.
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Alexa Pollmann, Sabine Roth, Kat Thiel are Peut Porter ‘Fitting neither into Haute Couture nor Prêt-à-Porter, the design platform Peut-Porter forms its own category, interrogating and imagining all that is ‘worn’ in its widest sense.
We firmly believe in garments to be social reactors that have the power to create vision and specialize in crafting characters, narratives and experiences with and for the human body. As a collective we interrogate, make, provoke, share and teach. Inherently future facing, we create artefacts that investigate body politics and social change through the lens of fashion and technology.’
Ruth Gibson is the Creative Fellow at the Centre for Dance Research, Coventry University. Ruth investigates and creates new performance spaces. Her commitment to the field of interdisciplinary and collaborative research was recognised in 2010 when she was awarded a three year Arts and Humanities Research Council (AHRC) Creative Fellowship to examine image interpretation through motion capture, dance and computer visualisation. A visual artist and choreographer Ruth works across disciplines to produce objects, software and installations in partnership with artist Bruno Martelli. Ruth Gibson is Principle Investigator on the Reality Remix project.
Joseph Delappe is the Professor of Games and Tactical Media at Abertay University in Dundee, Scotland where he relocated early in 2017 after 23 years directing the Digital Media program at the University of Nevada, Reno. His work in online gaming performance, sculpture and electromechanical installation have been shown throughout the United States and abroad. Recently he developed ‘Killbox’, an interactive computer game about drone warfare created with the Biome Collective in Scotland, nominated for a BAFTA Scotland (British Academy of Film and Television Arts) as ‘Best Computer Game’. He is Co-Investigator in the Reality Remix project.
Darshana Jayemanne is the author of Performativity in Art, Literature and Videogames and a Co-Investigator in the Reality Remix project. One of his key research interests is how our experience of art is affected by the framing device, whether that’s a videogame, a book or an artwork. The book explores this and ultimately outlines a rigorous, interdisciplinary approach for analysing videogame performance. His current projects include articles on the Alien films and games, and collaborations with the Royal Zoological Society of Scotland, Macmillan Cancer Support and the NSPCC.