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'Enter Through The Headset' At Gazelli Art House
'Enter Through The Headset' At Gazelli Art House, photo: Angelina Aleksandrovich
MAN A VR - Customised Google Cardboard Headset at Collusion - Photo, Claire Haigh

MAN A VR

2015 – Room scale Virtual Reality experience,  mobile app, custom virtual reality viewer

Examining relationships between figure & landscape, Gibson/Martelli collaborate to discover new performance spaces – the MAN A project has formed a ‘laboratory’ where we have been experimenting with a number of different ideas around this concept together with motion capture, large format printing, augmented reality and for this piece VR.

MAN A VR aims to push the viewer into the ‘computer space’ of our performers, surrounding the viewer with choreographed dancers. A cocktail of camouflage — hiding, revealing, information bearing, noticeable, unnoticeable, marked, unmarked, appearing, disappearing. More info about MAN A here.

Recently MAN A VR was exhibited at  FILE Electronic Language International Festival in Sao Paulo.

Download Google Cardboard VR demo Version here.
Download Apple Cardboard VR demo Version here.

Credits

Performers: Nicola Gibbons, Ruth Gibson, Siobhan O’Neil, Robert Davidson, Eszter Gal, Bettina Neuhaus, Joe Moran, Florence Peake, Julie Nathanielsz.
Concept & Design: Gibson/Martelli
Unreal & VR Developer: Bruno Martelli.
Printing: Omni
Sound: Adam Nash
Special Thanks: Ian William Gouldstone, Alex Woolner & Dan McCormick for programming support & Jon Meyer for application support.

Category

MAN A · MAN A VR

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MAN A VR