September 04th – October 3rd
To mark the fifth anniversary of the groundbreaking new media group exhibition series, Enter Through The Headset 5 at Gazelli Art House will feature works by Rebecca Allen, Jocelyn Anquetil, BRiGHTBLACK, Claudia Hart, Michael Takeo Magruder with Drew Baker, Gibson/Martelli with Roche & Mercier, Matterlurgy, Mbryonic with Xavier Sole, Iain Nicholls and Matteo Zamagni.
Aug 29th and Sep 5th
We are speaking in this two-part online symposium bringing together artists, curators and scholars to explore the expanded concept of game engines. Speakers include Joseph de Lappe, Phoenix Perry, Colleen Macklin, Nick Fortugno, Mattie Brice, Marie-Clare le Blanc Flanagan.
Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art
Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More
4i: Immersive Interaction design for Indie developers with Interactive Machine Learning
Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More
I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE
Meet n’ Greet Event October 10th
We’re happy to announce that we are the inaugural residents in the Xenoform Labs residency programme in San Francisco. Our 3 week residency here is concerned with extending the physical into the virtual, we will work to develop novel body-based interfaces for virtual reality.
We’ve collaborated with Susan Kozel for an article in Transformations Journal. ‘The Weird Giggle’ can be read online here. Within the poetic digital space of Virtual Reality philosophical and cultural narratives collide. Do artistic experiments in VR provide the ultimate freedom for our development as a species or plunge it into passive reception of pure violence?
The Bronze Key : Performing Data Encryption TEI
Twelfth International Conference on Tangible, Embedded and Embodied Interactions
March 18-21, Stockholm, Sweden
We are showing The Bronze Key part of the Performing Encryption project at TEI, the Twelfth International Conference on Tangible, Embedded and Embodied Interactions in Stockholm, Sweden
SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20
This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.
Gazelli Art House, London
Gazelli Art House presents ‘Enter Through the Headset 2’, the second part of the ground breaking, annual, virtual reality exhibition at the gallery.