DAZZLE SOLO at IDAF

May 2 – May 5 Istanbul, Turkey

This year, the Istanbul Digital Art Festival, which will hold its fourth edition, gathers artists and digital artworks from around the world annually to celebrate the transformation of art. IDAF aims to explore how digital art and virtual worlds interact with the concept of reality and how this interaction transforms the human experience; it invites participants to think, question, and delve into the depths of virtual worlds as a platform of art, music, and games. Read More

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BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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Residency at #Studios44MocapLab with CIE Gilles Jobin

Gibson/Martelli are undertaking a research residency to explore movement in avatars with motion capture at Gilles Jobin’s #Studios44MocapLab in Geneva. The artists have never had the chance to work with Gilles & team or work with a Qualisys Mocap system. During the residency, combined with mocap, they will experiment with live-controlling avatars with mocap and then iterate in Virtual Reality, using virtual cameras and working with Company Gilles Jobin lead dancer Susana Panades Diaz.  Read More..
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DAZZLE at DeDoelen, Rotterdam at VRDays/Immersive TechWeek

DAZZLE: A Re-Assembly of Bodies
December 1-4 2022
DeDoelen Rotterdam
VRDays Europe / Immersive Tech Week

Astonishing visuals build an optical framework for a multisensory live performance. This unique project re-imagines the Dazzle Ball held at the Royal Albert Hall, London, in 1919.  Zig-zag motifs — inspired by First World War naval camouflage — are applied to costumes and set design, playing with audiences’ vision and perception. Read More…

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DAZZLE SOLO at MEET MILAN

September 20, 21
MEET hosted the final showcase of artists from the Creative Europe project REAL-IN – a European program supporting the cultural and creative sectors. REAL-IN aims to deepen the intersections of the cultural, audiovisual and creative sectors for immersive and interactive proposals, exploring innovative technologies and languages to stage new immersive, collective and interactive events. Read More..
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Interactive Machine Learning drops!

28 Nov

It’s finally here!
The interactive machine learning project that Ruth and Bruno have been working on with the Goldsmiths University project 4i, finally drops in the Epic marketplace. This open-source free plugin for Unreal Engine enables VR Devs and others to implement gesture interfaces in immersive experiences. We are using InteractML in our live-streaming mocap immersive experience DAZZLE. InteractML was funded by an Epic Megagrant and is entirely open source. Read More
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REAL-IN Residency Showcase

11 June 2021 10.30-11 GMT
Gibson/Martelli
and Peut-Porter (UK) are participating with their project Dazzle in the REAL-IN Residency programme and present the preliminary results of their research on interactive art and immersive technology

“The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?”

The REAL-IN CONVENTION is part of VRHam 4-12 June

 

Immersive Days #1: VR performance works and investigations into performance technologies

A presentation about our latest research and work investigating VR performance technologies.

Wednesday, June 9 at 10.00 – 11.10, Location: Online via Zoom
Registration: Please sign up here to receive the Zoom link.
Deadline for registration: June 8th

‘A hybrid gathering with both real workshops, installations and digital lectures! Immersive Days #1 is both a network and a new annual gathering of professional artists, curators, researchers, technicians, teachers and students within a broad field of immersive technologies and (artistic) practices. The initiative functions as a continuation of several symposiums, workshops and research into immersive technologies in art. We meet up to share, explore and playtest XR and immersive sound projects, often works in progress. We give feedback to each other and we share experiences and challenges. The aim is to build a strong collaborative platform, where we help and support each other. And then we try to investigate and map some of the latest technological and artistic developments within the fields of extended reality and spatial sound.’

Expanded Fields (Mozilla Hubs)

A moving image installation with film, sound and virtual reality.
Nov 27 -Dec 04

Concept & design Gibson/Martelli/Roche
Launch Event Talk at 7.30PM Friday as part of LIVE COLLISION 

Expanded Fields (Mozilla Hubs) draws on a collaborative project between dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier, with dancers Kévin Coquelard, Henry Montes and Ursula Robb.

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Enter Through The Headset 5

September 04th – October 3rd

To mark the fifth anniversary of the groundbreaking new media group exhibition series, Enter Through The Headset 5 at Gazelli Art House will feature works by Rebecca Allen, Jocelyn Anquetil, BRiGHTBLACK, Claudia Hart, Michael Takeo Magruder with Drew Baker, Gibson/Martelli with Roche & Mercier, Matterlurgy, Mbryonic with Xavier Sole, Iain Nicholls and Matteo Zamagni.

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Game Engines Beyond Games

Aug 29th and Sep 5th

We are speaking in this two-part online symposium bringing together artists, curators and scholars to explore the expanded concept of game engines. Speakers include Joseph de Lappe, Phoenix Perry, Colleen Macklin, Nick Fortugno, Mattie Brice, Marie-Clare le Blanc Flanagan.
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DAZZLE

April 2020

We are pleased to announce our new collaborative project with future fashion studio Peut-Porter: DAZZLE, a multi-person immersive installation.

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Expanded Fields at Limerick City Gallery

Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art

Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More

4i Project

4i: Immersive Interaction design for Indie developers with Interactive Machine Learning

Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

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Xenoform Labs Residency

Meet n’ Greet Event October 10th

We’re happy to announce that we are the inaugural residents in the Xenoform Labs residency programme in San Francisco. Our 3 week residency here is concerned with extending the physical into the virtual, we will work to develop novel body-based interfaces for virtual reality.

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DOING DAY: DANCE / DIGITAL

SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20

This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.

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