Enter Through The Headset 5

September 04th – October 3rd

To mark the fifth anniversary of the groundbreaking new media group exhibition series, Enter Through The Headset 5 at Gazelli Art House will feature works by Rebecca Allen, Jocelyn Anquetil, BRiGHTBLACK, Claudia Hart, Michael Takeo Magruder with Drew Baker, Gibson/Martelli with Roche & Mercier, Matterlurgy, Mbryonic with Xavier Sole, Iain Nicholls and Matteo Zamagni.

Read More

Game Engines Beyond Games

Aug 29th and Sep 5th

We are speaking in this two-part online symposium bringing together artists, curators and scholars to explore the expanded concept of game engines. Speakers include Joseph de Lappe, Phoenix Perry, Colleen Macklin, Nick Fortugno, Mattie Brice, Marie-Clare le Blanc Flanagan.
Read More

DAZZLE

April 2020

We are pleased to announce our new collaborative project with future fashion studio Peut-Porter: DAZZLE, a multi-person immersive installation.

Read More

Expanded Fields at Limerick City Gallery

Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art

Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More

4i Project

4i: Immersive Interaction design for Indie developers with Interactive Machine Learning

Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

Read More

Xenoform Labs Residency

Meet n’ Greet Event October 10th

We’re happy to announce that we are the inaugural residents in the Xenoform Labs residency programme in San Francisco. Our 3 week residency here is concerned with extending the physical into the virtual, we will work to develop novel body-based interfaces for virtual reality.

Read More

DOING DAY: DANCE / DIGITAL

SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20

This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.

Read More