BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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DAZZLE at DeDoelen, Rotterdam at VRDays/Immersive TechWeek

DAZZLE: A Re-Assembly of Bodies
December 1-4 2022
DeDoelen Rotterdam
VRDays Europe / Immersive Tech Week

Astonishing visuals build an optical framework for a multisensory live performance. This unique project re-imagines the Dazzle Ball held at the Royal Albert Hall, London, in 1919.  Zig-zag motifs — inspired by First World War naval camouflage — are applied to costumes and set design, playing with audiences’ vision and perception. Read More…

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Sites, Sounds and Screens – Site Specific and Participatory Augmented Reality

October 28, 17.00-23.00 at Køge Harbour and KØS and through online screening

Gibson Martelli are presenting at the seminar Site-Specific and Participatory Augmented Reality. This is the first event in this series

What does it mean for public art that we can see, hear and connect with places we were previously completely cut off from? That we in immersive experiences can disappear into parallel or virtual realities or be transported to other locations, bodies or times? Or that we with greater ease can distort and manipulate our experience and understanding of real sites and situations in media such as AR or VR?Read More

REAL-IN Residency Showcase

11 June 2021 10.30-11 GMT
Gibson/Martelli
and Peut-Porter (UK) are participating with their project Dazzle in the REAL-IN Residency programme and present the preliminary results of their research on interactive art and immersive technology

“The REAL-IN CONVENTION aims to bring together artists, producers, cultural institutions, policy makers, industry experts and researchers to explore the potentials of 3D-scanning and volumetric capture technologies for interactive and digital arts. With XR technologies becoming increasingly more accessible, how can creatives seize the opportunity to produce courageous and inventive artistic content? How can technological tools and immersive storytelling be used to develop innovative participatory and social audience experiences? And how to create an immediate and lasting ecosystem that inspires new ideas and drives creative advancement?”

The REAL-IN CONVENTION is part of VRHam 4-12 June

 

Immersive Days #1: VR performance works and investigations into performance technologies

A presentation about our latest research and work investigating VR performance technologies.

Wednesday, June 9 at 10.00 – 11.10, Location: Online via Zoom
Registration: Please sign up here to receive the Zoom link.
Deadline for registration: June 8th

‘A hybrid gathering with both real workshops, installations and digital lectures! Immersive Days #1 is both a network and a new annual gathering of professional artists, curators, researchers, technicians, teachers and students within a broad field of immersive technologies and (artistic) practices. The initiative functions as a continuation of several symposiums, workshops and research into immersive technologies in art. We meet up to share, explore and playtest XR and immersive sound projects, often works in progress. We give feedback to each other and we share experiences and challenges. The aim is to build a strong collaborative platform, where we help and support each other. And then we try to investigate and map some of the latest technological and artistic developments within the fields of extended reality and spatial sound.’

Expanded Fields (Mozilla Hubs)

A moving image installation with film, sound and virtual reality.
Nov 27 -Dec 04

Concept & design Gibson/Martelli/Roche
Launch Event Talk at 7.30PM Friday as part of LIVE COLLISION 

Expanded Fields (Mozilla Hubs) draws on a collaborative project between dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier, with dancers Kévin Coquelard, Henry Montes and Ursula Robb.

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DAZZLE

April 2020

We are pleased to announce our new collaborative project with future fashion studio Peut-Porter: DAZZLE, a multi-person immersive installation.

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Expanded Fields at Limerick City Gallery

Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art

Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More

4i Project

4i: Immersive Interaction design for Indie developers with Interactive Machine Learning

Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

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Star Gods, Moon Rabbits opens in ChengDu

4 Nov – 4 Dec 2018 Daily 12-8pm

Intangible Cultural Heritage Park,
Guanghua Ave 2nd Section, Qingyang Qu, Chengdu Shi, Sichuan Sheng, China

This new media art installation re-establishes relationships between people, cities, art and life in a modern ritual. Read More

THIS IS WHERE WE CAME IN

Richard Ducker + Gibson / Martelli
Angus Hughes Gallery
Private View 20th April 6-9pm
Exhibition 21st April – 13th May

An indeterminate zone, frozen, governed by history’s Law where escape requires of us to float, as if just above the ground. It is a location devoid of humanity, only dancing avatars: an analogue stage choreographed in the digital. Stress levels exceeded as vectors take opposite directions…

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WAHAWAEWAO at Performance Arcade 2018

Counter Narratives The Performance Arcade 2018
Wellington Waterfront, New Zealand
Exhibition 23 – 25th Feb
1-4 March 2018

‘The Performance Arcade is an acclaimed live art event that attracts 40,000 people every year to Wellington Waterfront since 2011. Audiences come for an exciting and diverse program of art, live music, and performance, installed within a special architectural arrangement of shipping containers that are stacked and arranged together to create an innovative new space for performance and arts presentation. This miniature festival offers new encounters between artists and public, creating a vibrant hub that activates the city and exposes communities to new ideas and cultural perspectives.’

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DOING DAY: DANCE / DIGITAL

SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20

This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.

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