BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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Residency at #Studios44MocapLab with CIE Gilles Jobin

Gibson/Martelli are undertaking a research residency to explore movement in avatars with motion capture at Gilles Jobin’s #Studios44MocapLab in Geneva. The artists have never had the chance to work with Gilles & team or work with a Qualisys Mocap system. During the residency, combined with mocap, they will experiment with live-controlling avatars with mocap and then iterate in Virtual Reality, using virtual cameras and working with Company Gilles Jobin lead dancer Susana Panades Diaz.  Read More..
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DAZZLE at DeDoelen, Rotterdam at VRDays/Immersive TechWeek

DAZZLE: A Re-Assembly of Bodies
December 1-4 2022
DeDoelen Rotterdam
VRDays Europe / Immersive Tech Week

Astonishing visuals build an optical framework for a multisensory live performance. This unique project re-imagines the Dazzle Ball held at the Royal Albert Hall, London, in 1919.  Zig-zag motifs — inspired by First World War naval camouflage — are applied to costumes and set design, playing with audiences’ vision and perception. Read More…

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Interactive Machine Learning drops!

28 Nov

It’s finally here!
The interactive machine learning project that Ruth and Bruno have been working on with the Goldsmiths University project 4i, finally drops in the Epic marketplace. This open-source free plugin for Unreal Engine enables VR Devs and others to implement gesture interfaces in immersive experiences. We are using InteractML in our live-streaming mocap immersive experience DAZZLE. InteractML was funded by an Epic Megagrant and is entirely open source. Read More
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Immersive Days #1: VR performance works and investigations into performance technologies

A presentation about our latest research and work investigating VR performance technologies.

Wednesday, June 9 at 10.00 – 11.10, Location: Online via Zoom
Registration: Please sign up here to receive the Zoom link.
Deadline for registration: June 8th

‘A hybrid gathering with both real workshops, installations and digital lectures! Immersive Days #1 is both a network and a new annual gathering of professional artists, curators, researchers, technicians, teachers and students within a broad field of immersive technologies and (artistic) practices. The initiative functions as a continuation of several symposiums, workshops and research into immersive technologies in art. We meet up to share, explore and playtest XR and immersive sound projects, often works in progress. We give feedback to each other and we share experiences and challenges. The aim is to build a strong collaborative platform, where we help and support each other. And then we try to investigate and map some of the latest technological and artistic developments within the fields of extended reality and spatial sound.’

Expanded Fields at Limerick City Gallery

Expanded Fields – A moving image installation with live performance, sound and virtual reality.
23rd & 24th November 2019, Limerick City Gallery of Art

Collaboration with dance artist Jenny Roche, visual artist and choreographer Ruth Gibson, artist Bruno Martelli and composer Mel Mercier with dancers Kévin Coquelard, Henry Montes and Ursula Robb. Read More