BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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Sites, Sounds and Screens – Site Specific and Participatory Augmented Reality

October 28, 17.00-23.00 at Køge Harbour and KØS and through online screening

Gibson Martelli are presenting at the seminar Site-Specific and Participatory Augmented Reality. This is the first event in this series

What does it mean for public art that we can see, hear and connect with places we were previously completely cut off from? That we in immersive experiences can disappear into parallel or virtual realities or be transported to other locations, bodies or times? Or that we with greater ease can distort and manipulate our experience and understanding of real sites and situations in media such as AR or VR?Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

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