CAPTURE THE FLAG
2018 infinite simulation
The original concept for Capture the Flag* was to create a flag for VR – a metaphor for the uncontested territory of cyberspace. A white flag of truce or surrender. This would have enabled the VR user to wave it around, whilst developing the simulation in a computer game engine an error in the physics simulation caused this effect to happen, the artists decided that this was a more poetic solution – an endlessly regressing and approaching wraith-like form, reminiscent of the works of surrealist painter Kay Sage.
In computer gaming Capture the Flag is a first person shooter gametype where rival online players compete for the enemies flag, a win condition is when the opposing flag is rushed to the home team base.
Credits:
Concept and execution: Gibson / Martelli



