THE UNQUIET LANDSCAPE: VR TECHNIQUES IN THE ART OF GIBSON/MARTELLI
We are speaking at 2017 VR UK Festival at Ravensbourne 6 July 2017
‘Gibson and Martelli have integrated interactive narratives with humans in motion in a range of landscape settings from the Canadian lakes and the expanses of the Arctic to dystopian scenes in Bethnal Green. Since the late 1990s they have deployed a range of virtual and augmented reality technologies in conjunction with physical installations. This workshop explores their current work.’
Artist Talk 16th May 2017
We are presenting at the Collusion VR/AR lab. This lab will take a practical and theoretical approach, framed within a peer-to-peer environment. There will be taught sessions covering Unity software, HTC Vive, HoloLens, 360 video, use of sound and project workflow. This will be balanced with theoretical talks on virtual, augmented and mixed reality by artists and our industry partners
The programme is run by Cambridge-based Collusion, which works at the intersection of arts, technology and human interaction.
8 April CAC- Lab Shanghai
Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies. Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai. Read More…
Artist Talk & Special Event
Friday 7th & Sat 8th April
Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).
Exhibition 1st – 30th April 2017
We are exited to be showing work in the great group show alongside artists:
Anne de Boer / Elliot Dodd / Henry Driver / Will Kendrick / Charley Peters / Caspar Sawyer
Private View: Friday 31st March 6-9pm SLAM Last Fridays
Exhibition continues 1st – 30th April 2017
We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know email@example.com
We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…
Tuesday, 8 November 2016
With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
Here’s a review of the talk we did at Artful Spark at the Barbican. Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology.
We are pleased to announce that we are artists-in-residence at www.gazell.io for October.
During the artistic process a plethora of images are produced -often unused in the finished product and thus never reaching the public domain. These experimental images are part of the technical exploration process, provoking new pathways to visualisations – by-products of research, they can signify significant leaps of invention and potential thinking.