About the Blending Engine
A multi-source motion blending from mocap repository, taking into consideration the human body bio-mechanics, joint limits and calculated real-time dynamics to create realistic new movements. It is aimed at:
Graphics artists – To be able to integrate motion capture data into their work.
Game developers – To be able to have full action sets and timed multiple character interactions.
Animators – For use as 3D pose references or as timing references, or as raw material to key on.
Web designers – For creation of dynamic and realistic looking animated elements.
Students – For use in studies of a wide variety of subjects related to human movement.
Architects – For populating visualizations and enhancing walk-throughs.
VR and AR creators – To build realistic moving characters into Virtual reality and Augmented reality environments.
Academic researchers – For research in biomechanics, ergonomics, medical, simulation & other motion driven fields