nino at RBO/SHIFT 2026
We are showing nino at RBO/SHIFT a new four-day festival connecting the worlds of opera and technology.
7 June 2026
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nino (work-in-progress showing)
April 11 2025 7PM with artist panel afterwards
April 12 2025 7PM
April 13 2025 5PM
duration 45′
Shadows play
on weathered textures,
landscapes both natural and surreal.
Light dances
on surfaces,
virtual and visceral.Avatars breathe,
embodying the earth,
the sky,
and the storm within,
drifting between worlds—
animated by the unseen currents
of a dancer’s breath,
captured in the pulse
of motion.
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Dancers wanted for nino project
DANCERS wanted for ‘NINO’ research project by Gibson/Martelli.
Ruth Gibson & Bruno Martelli seek dancers to research & develop a new project where the lines between player, performer, and audience blurs — focusing on movement’s essence over physical traits. Images inspired by Joan Skinner’s ‘Releasing Dance Technique,’ are modelled as 3D characters and animated using motion capture data. READ MORE
SYNTHETIC WORKSHOPS XI: Live Performance For XR
14 to 18 October 2024
TALK AND WORKSHOP
From 14 to 18 October 2024, the University of Turin will host a one-of-a-kind training event on Live Performance for XR conducted by the British artists collective Gibson/Martelli.
The initiative is part of the Officine Sintetiche project funded by the CRT Foundation, and is curated by Profs. Letizia Gioia Monda and Antonio Pizzo; It will be divided into two parts: READ MORE
Dancers for WOW+FLUTTER
DANCERS for WOW+FLUTTER new research by Gibson/Martelli.
North East & London – England
Bruno Martelli & Amanda Drago seek four dancers to research a new project that explores creating new performance ‘spaces’ using state-of-the-art virtual production techniques to develop methodologies for creating dual-sited performances, connecting North East(PROTO) and South East England (TARGET3D). At both sites, two performers connect using high-speed video links, motion capture and virtual reality. Read More
BEYOND CONFERENCE
21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.
Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More
Read MoreVoices of VR – Fusing Dance, Fashion, & Immersion with ‘Dazzle’
We were interviewed with the DAZZLE team for the Voices of VR podcast hosted by Kent Bye.
I speak with the four creators of Dazzle: A Re-Assembly of Bodies experience, which includes choreographer and dancer Ruth Gibson and visual artist Bruno Martelli of Gibson/Martelli, as well as Bine Roth & Alexa Pollmann of Peut-Porter. This dance performance showed at Venice Immersive 2022, and fused together aspects of dance, fashion, and immersive performance.
Check it out over here: Voices of VR
Since May 2014, Kent Bye has traveled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date this effort has produced over 1200 Voices of VR podcasts.
Kent is a philosopher, oral historian, & experiential journalist helping define the patterns of immersive storytelling, experiential design, & the ultimate potential of XR. Follow Kent on Twitter at @kentbye, email him at kent@kentbye.com, and consider supporting the podcast at the Voices of VR Patreon.
Cineforum Review of DAZZLE at Venice Immersive
“An experience that stands out for its innovative experimentation capable of integrating immersion , fashion design , dance and art history.” – Review in Cineforum Read the review here
OPEN REHEARSAL at VIRTUAL PRODUCTION TEST STAGE
14 APRIL 2022
11:45 AM & 15.45 PM
We invite you to join our open rehearsal, see the performance progress, participate in a prototype DAZZLE experience, and meet the artists to discuss the project at the Virtual Production Test Stage. DAZZLE – A Reassembly of Bodies is a multi-dimensional installation combining dance, music, mixed reality and fashion created by Gibson, Martelli, Pollmann and Roth. Read More…
Read More14 APRIL 2022
11:45 AM & 15.45 PM
We invite you to join our open rehearsal, see the performance progress, participate in a prototype DAZZLE experience, and meet the artists to discuss the project at the Virtual Production Test Stage. DAZZLE – A Reassembly of Bodies is a multi-dimensional installation combining dance, music, mixed reality and fashion created by Gibson, Martelli, Pollmann and Roth. Read More…
Read MoreInteractML -Interactive Machine Learning drops!
UPDATE November 2024- Now that EPIC have changed their Marketplace to FAB here’s the FAB link to get the Unreal Plugin
It’s finally here!
The interactive machine learning project that Ruth and Bruno have been working on with the Goldsmiths University project 4i, finally drops in the Epic marketplace. This open-source free plugin for Unreal Engine enables VR Devs and others to implement gesture interfaces in immersive experiences. We are using InteractML in our live-streaming mocap immersive experience DAZZLE. InteractML was funded by an Epic Megagrant and is entirely open source. Read More![]()
BFI London Film Festival 2021
Artists Gibson /Martelli join the jury of the London Film Festival Expanded Programme of Immersive work.
LFF Expanded runs from 6-17 October 2021
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…New ways artists are connecting with audiences.
G/M are featured in a Guardian article about how artists are finding ways to deal with the pandemic. Read the whole article here
‘Dancing virtually into the London Film Festival’
DAZZLE is reviewed at the LFF Expanded in this article in SpringBack Magazine.
“drop the viewer into a contained, alternate reality, obeying its own strange and intriguing physics. How might dance develop under peculiar new gravities?”
Read the review here
‘…Digital razzle-dazzle’ review in The Guardian
G/M get a mention of the DAZZLE project in a review of The BFI London film festival’s ‘exciting and enchanting new strand – LFF Expanded’ in the Guardian.
“giddying perspectives, algorithmic choreography and psychedelic dancing figures – humanoid, geometric or entirely abstract – that can pass right through you like digital ectoplasm.”
Read the review here
DAZZLE SOLO at BFI London Film Festival 2020
From 7 to 18 October the BFI London Film Festival will be the first ever edition to be widely accessible wherever you are in the UK, with over 50 virtual premieres, free online events and cinema screenings across the land. We are showing DAZZLE SOLO as part of the festival.
CADAF ART FAIR
We are showing VR works as part for CADAF Online with Gazelli Art House alongside Rebecca Allen & Claudia Hart.
Devoted to supporting a global community of galleries, artists, and collectors, CADAF is launching CADAF Online, a virtual art fair to be held online from June 25 to 28, 2020.
Announcing New Publications
June 2020
We have chapters in two new books hitting the shelves this month: Dance Fields: Staking A Claim for Dance in the Twenty-First Century and Error, Ambiguity, and Creativity: A Multidisciplinary Reader
The Twenty-First Century Performance Reader
We’ve got a chapter in the newly published Twenty-First Century Performance Reader, edited by Teresa Brayshaw, Anna Fenemore, Noel Witts and published by Routledge
This book combines extracts from over 70 international practitioners, companies, collectives and makers from the fields of Dance, Theatre, Music, Live and Performance Art, and Activism to form an essential sourcebook for students, researchers and practitioners. READ MORE
4i Project
4i: Immersive Interaction design for Indie developers with Interactive Machine Learning
Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More
DAZZLE BALL 2020 supported by Creative XR
July 2019
I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE
The Weird Giggle: Attending to Affect in Virtual Reality
We’ve collaborated with Susan Kozel for an article in Transformations Journal. ‘The Weird Giggle’ can be read online here. Within the poetic digital space of Virtual Reality philosophical and cultural narratives collide. Do artistic experiments in VR provide the ultimate freedom for our development as a species or plunge it into passive reception of pure violence?
Next generation immersive experiences with ‘Reality Remix’
Ruth Gibson has been commissioned by the AHRC / EPSRC for a new project called ‘Reality Remix’ – which is part of their ‘Next Generation Immersive Experiences call.
‘A World Of Muscle, Bone and Organs’ E-book
A World of Muscle, Bone & Organs: Research and Scholarship in Dance is an e-book exploring contemporary ideas and themes in the research and practice of dance. It contains 23 chapters written by researchers at the Centre for Dance Research (C-DaRE), Coventry University, including a chapter by Ruth Gibson CRYPTO-CHOREOGRAPHY / SOMA SPY and is divided into six sections: Spaces of Practice, Philosophy, Communities, Politics, Data and Thinking, and Epistemology. Grab the free e-book here

Research in Realtime Conference Galway
5-6 May
NUI Galway
Our collaborator Susan Kozel is speaking about her practice, exploring the convergence between philosophy, dance and media technologies. Read more…Read More
Dance Fields
22 April
University of Roehampton
Ruth Gibson (C-DaRE) will be speaking at Dance Fields ‘Staking a Claim for Dance Studies in the 21st Century’. Ruth will be leading a practical session with Dr Carol Brown, (University of Auckland). Read more…Read More
A Conversation on Mediated Reality
Artist talk
8 April CAC- Lab Shanghai
Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies. Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.
Mixed Reality Talk
9 April 2017 2 -5pm
Bruno will be talking about his work at the Modern Art Museum Shanghai organised by MANA
MAM 4777 Bin Jiang Avenue PuDong Shanghai
NOW PLAY THIS
Artist Talk & Special Event
Friday 7th & Sat 8th April
Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).
Splintered Binary – Private View
Exhibition 1st – 30th April 2017
We are exited to be showing work in the great group show alongside artists:
Anne de Boer / Elliot Dodd / Henry Driver / Will Kendrick / Charley Peters / Caspar Sawyer
Private View: Friday 31st March 6-9pm SLAM Last Fridays
Exhibition continues 1st – 30th April 2017
New Website
Jan 2017
We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know info@brunom48.sg-host.com
What They Didn’t Teach You in Art School
We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…
Virtual Reality Maker Symposium
8 November 2016
With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
Read More…
Artful Spark
27 September 2016
Here’s a review of the talk about AR we did at Artful Spark at the Barbican. “We discovered a long time ago it’s not always best to be first to a new technology. There are still so many exciting opportunities later, once the wrinkles have been ironed out.”
Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology. Since the inaugural event at Furtherfield focussed on wearable tech, Artful Spark has travelled through immersive sound, sensors, mixed reality and more, featuring the best in boundary-defying work: Imogen Heap’s magical Mi Mu gloves, musical barcodes, Björk’s binaural retrospective at MoMA, art you can taste, time travelling echo horns, and Linguine, an operating system for cities.
