BEYOND CONFERENCE

21-22 November
Digital Catapult has invited Gibson/Martelli to participate in this year’s BEYOND Conference on November 21-22 at the Royal Institution where we will be on a panel titled Advancing Media Production: Exploring the boundaries of technology-enabled live performance.

Beyond brings researchers and makers across the creative industries together to explore the relationship between innovative research and business innovation. Read More

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Voices of VR – Fusing Dance, Fashion, & Immersion with ‘Dazzle’

We were interviewed with the DAZZLE team for the Voices of VR podcast hosted by Kent Bye.
I speak with the four creators of Dazzle: A Re-Assembly of Bodies experience, which includes choreographer and dancer Ruth Gibson and visual artist Bruno Martelli of Gibson/Martelli, as well as Bine Roth & Alexa Pollmann of Peut-Porter. This dance performance showed at Venice Immersive 2022, and fused together aspects of dance, fashion, and immersive performance.
Check it out over here: Voices of VR

Since May 2014, Kent Bye has traveled around the world interviewing the pioneering artists, storytellers, and technologists driving the field of virtual & augmented reality. To date this effort has produced over 1200 Voices of VR podcasts.

Kent is a philosopher, oral historian, & experiential journalist helping define the patterns of immersive storytelling, experiential design, & the ultimate potential of XR. Follow Kent on Twitter at @kentbye, email him at kent@kentbye.com, and consider supporting the podcast at the Voices of VR Patreon.

OPEN REHEARSAL at VIRTUAL PRODUCTION TEST STAGE

14 APRIL 2022
11:45 AM & 15.45 PM

We invite you to join our open rehearsal, see the performance progress, participate in a prototype DAZZLE experience, and meet the artists to discuss the project at the Virtual Production Test Stage. DAZZLE – A Reassembly of Bodies is a multi-dimensional installation combining dance, music, mixed reality and fashion created by Gibson, Martelli, Pollmann and Roth. Read More…

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Interactive Machine Learning drops!

28 Nov

It’s finally here!
The interactive machine learning project that Ruth and Bruno have been working on with the Goldsmiths University project 4i, finally drops in the Epic marketplace. This open-source free plugin for Unreal Engine enables VR Devs and others to implement gesture interfaces in immersive experiences. We are using InteractML in our live-streaming mocap immersive experience DAZZLE. InteractML was funded by an Epic Megagrant and is entirely open source. Read More
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‘…Digital razzle-dazzle’ review in The Guardian

G/M get a mention of the DAZZLE project in a review of  The BFI London film festival’s ‘exciting and enchanting new strand – LFF Expanded’ in the Guardian.

“giddying perspectives, algorithmic choreography and psychedelic dancing figures – humanoid, geometric or entirely abstract – that can pass right through you like digital ectoplasm.”

Read the review here

Announcing New Publications

June 2020

We have chapters in two new books hitting the shelves this month: Dance Fields: Staking A Claim for Dance in the Twenty-First Century and Error, Ambiguity, and Creativity: A Multidisciplinary Reader

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DAZZLE

April 2020

We are pleased to announce our new collaborative project with future fashion studio Peut-Porter: DAZZLE, a multi-person immersive installation.

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The Twenty-First Century Performance Reader

We’ve got a chapter in the newly published Twenty-First Century Performance Reader, edited by Teresa Brayshaw, Anna Fenemore, Noel Witts and published by Routledge 

This book combines extracts from over 70 international practitioners, companies, collectives and makers from the fields of Dance, Theatre, Music, Live and Performance Art, and Activism to form an essential sourcebook for students, researchers and practitioners. READ MORE

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4i Project

4i: Immersive Interaction design for Indie developers with Interactive Machine Learning

Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More

DAZZLE BALL 2020 supported by Creative XR

July 2019

I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE

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A Conversation on Mediated Reality

Artist talk 
8 April CAC- Lab Shanghai

Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies.  Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.

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NOW PLAY THIS

Artist Talk & Special Event
Friday 7th & Sat 8th April

Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).

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New Website

Jan 2017

We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know info@brunom48.sg-host.com

What They Didn’t Teach You in Art School

We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…

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Virtual Reality Maker Symposium

8 November 2016

With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
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Artful Spark

27 September 2016

Here’s a review of the talk about AR we did at Artful Spark at the Barbican. “We discovered a long time ago it’s not always best to be first to a new technology. There are still so many exciting opportunities later, once the wrinkles have been ironed out.”

Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology. Since the inaugural event at Furtherfield focussed on wearable tech, Artful Spark has travelled through immersive sound, sensors, mixed reality and more, featuring the best in boundary-defying work: Imogen Heap’s magical Mi Mu gloves, musical barcodes, Björk’s binaural retrospective at MoMA, art you can taste, time travelling echo horns, and Linguine, an operating system for cities.

AS#04 - mixed reality