We have chapters in two new books hitting the shelves this month: Dance Fields: Staking A Claim for Dance in the Twenty-First Century and Error, Ambiguity, and Creativity: A Multidisciplinary Reader
We’ve got a chapter in the newly published Twenty-First Century Performance Reader, edited by Teresa Brayshaw, Anna Fenemore, Noel Witts and published by Routledge
This book combines extracts from over 70 international practitioners, companies, collectives and makers from the fields of Dance, Theatre, Music, Live and Performance Art, and Activism to form an essential sourcebook for students, researchers and practitioners. READ MORE
4i: Immersive Interaction design for Indie developers with Interactive Machine Learning
Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More
I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE
We’ve collaborated with Susan Kozel for an article in Transformations Journal. ‘The Weird Giggle’ can be read online here. Within the poetic digital space of Virtual Reality philosophical and cultural narratives collide. Do artistic experiments in VR provide the ultimate freedom for our development as a species or plunge it into passive reception of pure violence?
8 April CAC- Lab Shanghai
Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies. Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.
Artist Talk & Special Event
Friday 7th & Sat 8th April
Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).
Exhibition 1st – 30th April 2017
We are exited to be showing work in the great group show alongside artists:
Anne de Boer / Elliot Dodd / Henry Driver / Will Kendrick / Charley Peters / Caspar Sawyer
Private View: Friday 31st March 6-9pm SLAM Last Fridays
Exhibition continues 1st – 30th April 2017
We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know firstname.lastname@example.org
We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…
8 November 2016
With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
27 September 2016
Here’s a review of the talk we did at Artful Spark at the Barbican. Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology.