Our award-winning team are pleased to announce that we have been funded by the UKRI to research and develop MotionRiver: … More
This is the method to set up a character in Mobu with a root and to get motion onto the … More
ok what foxed me about this process was the final step(4) which I got wrong 1. Set up the Chest … More
As part of Goldsmiths Innovate UK project, ‘AI-Characters for Peaky Blinders VR’, the theme of the workshop is about creating … More
Digital Catapult presented its CreativeXR Showcase and Market event bringing together the national and international immersive community of commissioners, distributors, … More
This is my short pipeline for a realtime character in Unreal, driven by mocap from Optitrack.
Article on Unreal site about real-time performance capture
This short guide shows how to set up the Optitrack system to stream out data to the Unreal engine.
N.B. , for HMD, Unreal Engine is +X forward Is a good idea to set up static IP address … More
Heres some useful shortcuts that Caspar Sawyer for when you’re cleaning mocap takes with Optitrack’s Motive software. These are for … More
Here are some images from the Lightmoves ScreenDance lab we ran at the Irish World Academy of Music and Dance, … More
‘Graham Qually, best known for his work on the Assassin’s Creed and Far Cry games, evaluates the evolution of motion … More
A paper ‘The Weird Giggle: Attending to Affect in Virtual Reality‘ by Susan Kozel with G/M is published on Transformations … More
How to make Unreal Palindromic Animation loops with root motion using State Machines – (and there really isn’t any other … More
A new markerless mocap system has a demo video here: They say “Captury Studio allows maximum flexibility during capture: Use … More
There is a pdf guide here: Setup_and_Use_Guide ingredients: The latest version of Axis Neuron This video shows more detail: ..it … More