Tuesday, 8 November 2016

With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
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