We’ve got a chapter in the newly published Twenty-First Century Performance Reader, edited by Teresa Brayshaw, Anna Fenemore, Noel Witts and published by Routledge
This book combines extracts from over 70 international practitioners, companies, collectives and makers from the fields of Dance, Theatre, Music, Live and Performance Art, and Activism to form an essential sourcebook for students, researchers and practitioners. READ MORE
4i: Immersive Interaction design for Indie developers with Interactive Machine Learning
Aiming to support independent developers and artists in designing movement and body-based interaction for Virtual Reality and immersive media this project builds tools to allow designing by moving via Interactive Machine Learning. Creating better tools and working processes aims to enable developers to create better movement interaction for players, audiences and end-users.Read More
I am pleased to announce that Gibson/ Martelli have been supported to develop a Virtual Reality prototype as part of the Creative XR scheme run by Digital Catapult alongside our collaborators Peut-Porter. Creative XR is designed to help content creators develop more ambitious prototypes and explore new ways of storytelling enabled by immersive technologies. Our project Dazzle Ball 2020 reimagines the 1919 Chelsea Arts Club ‘Dazzle’ Ball as a next-generation immersive performance. READ MORE
We are undertaking an artist retreat at Cill Rialaig in Ireland. We use residencies as a method for expanding our work, taking it outside of a purely studio-based practice. This residency offers an incredible opportunity to soak up and absorb the spectacular surroundings and appreciate the landscape as a natural part of our sensorial experience.
‘Landscapes are culture before they are nature, constructs of the imagination projected onto wood and water and rock’ – Simon Schama Landscape and Memory.
Thursday 2nd May 6.30 to 8.30pm
45 Grange Rd, London SE1 3BH
GIBSON / MARTELLI
An exhibition of site-specific works by five artists. Drawing on archetypes from a myriad of sources to create immersive, illusionistic and experimental installations. Activated by the viewer, space materialises, dematerialises, unfolds, shifts and collapses as you journey through the various portals, crossing thresholds into other worlds.
A Shape_Shifters Exhibition
Monday, February 18, 2019
6-7pm Talk and Q&A
7-8pm VR demonstration
British electronic arts duo Gibson / Martelli will visit Pepperdine University’s Malibu campus for a special presentation in the Surfboard Room at Payson Library on Monday, February 18, at 6 PM. The discussion will be followed by a demonstration in the Genesis Lab at 7 PM. More info here
4 Nov – 4 Dec 2018 Daily 12-8pm
Intangible Cultural Heritage Park,
Guanghua Ave 2nd Section, Qingyang Qu, Chengdu Shi, Sichuan Sheng, China
This new media art installation re-establishes relationships between people, cities, art and life in a modern ritual. Read More
Sunday, November 11, 2018
10:00 AM – 10:50 AM
Dance Limerick Performance Space
(St.John’s church) John’s Square Limerick Ireland (map)
Google Calendar ICS
Artist Talk on Collaborative Projects
Tickets: €5 BOOK HERE
The artists will be talking about their practice at the Light Moves Screendance Festival in Limerick, thinking around all the concepts of VR and combining it with an interest in rematerialisation.
Monday 12 – Wednesday 14 November
As part of
Light Moves Festival of Screendance
Altered States, Alternate Landscapes shares artists Gibson/Martelli’s research and process in works such as Falling Upwards and MAN A VR. The workshop opens kinaesthetic awareness through self exploration and active engagement in Motion Capture & Virtual Realities channelling the teaching and philosophy of Skinner Releasing Dance Technique. Participants will experience and experiment with performance technologies to discover how we respond to ourselves, others and environments in these ‘new spaces’. Read More
Friday, 19th Oct 2018 11.30-12.30
As part of our residency at Xenoform LABS we are talking at Stanford University at the seminar on People, Computers and Design.
Our engagement with digital technologies we disrupt, augment and interfere uncannily with our co-presence in virtual and real space causing us to constantly reassess our perceptions of space, time & place. Our recent artworks consider how we experience our bodies meeting virtual worlds….
Meet n’ Greet Event October 10th
We’re happy to announce that we are the inaugural residents in the Xenoform Labs residency programme in San Francisco. Our 3 week residency here is concerned with extending the physical into the virtual, we will work to develop novel body-based interfaces for virtual reality.
Tuesday Talk: Virtual Reality (VR)
at Gazelli Art House
6-8pm 11th September 2018
Ruth Gibson moderates panellists including Michael Takeo Magruder, Maitreyi Maheshwari (Zabludowicz collection) at this free talk at Gazelli Art House to coincide with the virtual reality exhibition Enter Through The Headset 3.
Come and see the results of the ‘Reality Remix’ project at two free events at:
Ravensbourne July 27th
Siobhan Davies Studios on July 28th.
New technology makes possible the mixing of real and virtual worlds, but who will colonise this space? Meet a team of artists, designers and a choreographer exploring prototype ideas in mixed, virtual and augmented reality for experimentation with movement, costume and performance.
We’ve collaborated with Susan Kozel for an article in Transformations Journal. ‘The Weird Giggle’ can be read online here. Within the poetic digital space of Virtual Reality philosophical and cultural narratives collide. Do artistic experiments in VR provide the ultimate freedom for our development as a species or plunge it into passive reception of pure violence?
Opening 03 July 2018
Exhibition 04 July to 12 August 2018
We’re showing at FILE Electronic Language International Festival
SAO PAULO 2018 – The body is the message
FILE Electronic Language International Festival’s theme for FILE SÃO PAULO 2018 is “The Body is the Message“. Despite the apparent allusion to the world of the cyborg in the title, it refers to a different connection between technology and the body – to the aesthetic and artistic connection that is formed, which operates separately from the communicative flow of information and data – the appreciation of a work of art and of the way in which it is made.
For some time, artists have appropriated for their own use technologies from the field of medicine – in particular those devices that record the behavior of the internal organs of the human body – its heartbeats, brain waves, and breaths.
THIS IS WHERE WE CAME IN
3-5pm 13th May 2018
Angus Hughes Gallery, London
Angus-Hughes Gallery invites you to an exhibition tour led by guest artist Rosalind Davis about This is Where We Came In with artists Richard Ducker, and Gibson / Martelli. The tour leads an informal discussion between Rosalind and the exhibiting artists about their work and contemporary curation with tea and cakes.
The Bronze Key: Performing Data Encryption at the TO BE ARCHIVED event
11-13 April Malmö Konstmuseum
The archive and acts of archiving
Respecting the past, anticipating future archival needs
Sensitive to what is kept and what escapes
Dilemmas posed by digitization
Performances of public, cultural, and personal memory
Caretaking and caregiving
Openness, access and inclusion
Until 29th April 2018
coffeeismycupoftea space, London
G/M will be showing prints from their Ruined project at coffeeismycupoftea. In the ‘Ruined’ series of images the artists used a network conditioning tool to throttle bandwidth to the Apple Maps app creating a series of images showing low-resolution models downloaded before the final high resolution versions are displayed. The low polygon models with softened shapes and smeary, muddy textures speak to the idea of unmaking, the high tech creating a kind of ruin. The mapping software though up to the minute, cannot keep pace with the breakneck changes occurring in the physical world — at some of the map sites a hole in the ground is now occupied by a building in real life and vice versa. The digital echoes an imperfect ideal.
Richard Ducker + Gibson / Martelli
Angus Hughes Gallery
Private View 20th April 6-9pm
Exhibition 21st April – 13th May
An indeterminate zone, frozen, governed by history’s Law where escape requires of us to float, as if just above the ground. It is a location devoid of humanity, only dancing avatars: an analogue stage choreographed in the digital. Stress levels exceeded as vectors take opposite directions…
The Bronze Key : Performing Data Encryption TEI
Twelfth International Conference on Tangible, Embedded and Embodied Interactions
March 18-21, Stockholm, Sweden
We are showing The Bronze Key part of the Performing Encryption project at TEI, the Twelfth International Conference on Tangible, Embedded and Embodied Interactions in Stockholm, Sweden
Counter Narratives The Performance Arcade 2018
Wellington Waterfront, New Zealand
Exhibition 23 – 25th Feb
1-4 March 2018
‘The Performance Arcade is an acclaimed live art event that attracts 40,000 people every year to Wellington Waterfront since 2011. Audiences come for an exciting and diverse program of art, live music, and performance, installed within a special architectural arrangement of shipping containers that are stacked and arranged together to create an innovative new space for performance and arts presentation. This miniature festival offers new encounters between artists and public, creating a vibrant hub that activates the city and exposes communities to new ideas and cultural perspectives.’
SUN 4 FEB 2018, 10.30AM–4.30PM
Siobhan Davies Studios
£25 / 20
This day-long workshop invites you to actively engage in artists’ research to explore the intersection between the body, movement and the digital.
Gazelli Art House, London
Gazelli Art House presents ‘Enter Through the Headset 2’, the second part of the ground breaking, annual, virtual reality exhibition at the gallery.
6 July 2017
THE UNQUIET LANDSCAPE: VR TECHNIQUES IN THE ART OF GIBSON/MARTELLI
We are speaking at 2017 VR UK Festival at Ravensbourne 6 July 2017
‘Gibson and Martelli have integrated interactive narratives with humans in motion in a range of landscape settings from the Canadian lakes and the expanses of the Arctic to dystopian scenes in Bethnal Green. Since the late 1990s they have deployed a range of virtual and augmented reality technologies in conjunction with physical installations. This workshop explores their current work.’
Exhibition continues to 4 Oct
Collyer Bristow Gallery, London
These are extraordinary times.
Of unanchored worlds, ruptured spaces
Fabricated and dislocated places
Alternative languages, signs and systems
Confusions of reality and fictions.
Here are the dispossessed and the reinvented
The unfathomable, the inexplicable
The vampyres, visitors and hoodlums.
These are StrangeLands.
(US journalist Dan Rather’s Facebook post of 22 January 2017 currently has over 220k shares and 21k comments.)
Artist Talk 16th May 2017
We are presenting at the Collusion VR/AR lab. This lab will take a practical and theoretical approach, framed within a peer-to-peer environment. There will be taught sessions covering Unity software, HTC Vive, HoloLens, 360 video, use of sound and project workflow. This will be balanced with theoretical talks on virtual, augmented and mixed reality by artists and our industry partners
The programme is run by Cambridge-based Collusion, which works at the intersection of arts, technology and human interaction.
8 April CAC- Lab Shanghai
Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies. Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.
Artist Talk & Special Event
Friday 7th & Sat 8th April
Ruth Gibson will be showing MAN A for VR and Huff & Puff on Friday afternoon at the Now Play This Festival. On Saturday evening she will be talking about interaction and play in public spaces alongside Ashvin de Vos (Variant Office) and Toby Parkin (Science Museum).
Exhibition 1st – 30th April 2017
We are exited to be showing work in the great group show alongside artists:
Anne de Boer / Elliot Dodd / Henry Driver / Will Kendrick / Charley Peters / Caspar Sawyer
Private View: Friday 31st March 6-9pm SLAM Last Fridays
Exhibition continues 1st – 30th April 2017
We are currently transitioning over to our new website, so apologies if any links or pages are broken. We hope to complete the changeover by the end of Feb 2017, but we won’t have every project transferred over. Any problems let us know firstname.lastname@example.org
VR Fest 2 Dec 7-10pm 2016
Studio Gibson / Martelli
We are pleased to announce VR Fest 2016 an evening event of artists talks and presentations with an emphasis on digital media and VR. There will be loads of opportunities to try out various VR experiences at this informal event. Please note the event is invitation only.
We’ve contributed a chapter to this great book..
‘You have the artistic talent, but do you know how to make a success of it? The thing they don’t teach you in art school is just how active and engaged you need to be; you’ll have to become your own finance, business and marketing manager, as well as a researcher, curator and administrator. Read More…
8 November 2016
With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
27 September 2016
Here’s a review of the talk we did at Artful Spark at the Barbican. Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology.
We are pleased to announce that we are artists-in-residence at www.gazell.io for October.
During the artistic process a plethora of images are produced -often unused in the finished product and thus never reaching the public domain. These experimental images are part of the technical exploration process, provoking new pathways to visualisations – by-products of research, they can signify significant leaps of invention and potential thinking.