6 July 2017
THE UNQUIET LANDSCAPE: VR TECHNIQUES IN THE ART OF GIBSON/MARTELLI
We are speaking at 2017 VR UK Festival at Ravensbourne 6 July 2017
‘Gibson and Martelli have integrated interactive narratives with humans in motion in a range of landscape settings from the Canadian lakes and the expanses of the Arctic to dystopian scenes in Bethnal Green. Since the late 1990s they have deployed a range of virtual and augmented reality technologies in conjunction with physical installations. This workshop explores their current work.’
Artist Talk 16th May 2017
We are presenting at the Collusion VR/AR lab. This lab will take a practical and theoretical approach, framed within a peer-to-peer environment. There will be taught sessions covering Unity software, HTC Vive, HoloLens, 360 video, use of sound and project workflow. This will be balanced with theoretical talks on virtual, augmented and mixed reality by artists and our industry partners
The programme is run by Cambridge-based Collusion, which works at the intersection of arts, technology and human interaction.
8 April CAC- Lab Shanghai
Mediated Reality, opens a conceptual and technical workspace for artists pushing the boundaries which frame conventional VR/AR and motion capture technologies. Join Bruno Martelli and Fito Segrera for a conversation on mediated reality at the CAC- Lab in Shanghai.
8 November 2016
With hardware and software and becoming more affordable and easier to use, VR is once again capturing the imagination of artists. It is both a tool and environment potentially offering a wide range of experiences not just for one body but also for a collective. The potential for empathy, dislocation and shared sensory experience is rich for artistic work but the technology tends to be directed towards the consumer electronics market and ever more ‘intimate’ and targeted advertising.
27 September 2016
Here’s a review of the talk we did at Artful Spark at the Barbican. Artful Spark is a quarterly event about cross discipline collaboration and boundary defying work that brings together commissioners, coders, producers, game designers and artists to explore the possibilities presented by emerging technology.