Quixel Mega Scans are fancy, photorealistic 3d textures, that can give a great (photrealistic) look to environments. They are now … More
Join up with VIVE at the VR developer Jam at Goldsmiths in Jan
As part of Goldsmiths Innovate UK project, ‘AI-Characters for Peaky Blinders VR’, the theme of the workshop is about creating … More
What happens if you want to run an Unreal game, from a shortcut, but you havent cooked it into an … More
What to do about the dreaded black screen on Oculus Rift?
This is my short pipeline for a realtime character in Unreal, driven by mocap from Optitrack.
a quick diagram of the Oculus remote to use..
This short guide shows how to set up the Optitrack system to stream out data to the Unreal engine.
This diagram is for me really, seemed a good idea to stick it here so I can get to it … More
To set up White Island. Put the rope interface in. The left & right axis of the sensor box gives you … More
Here’s a short article on Medium.com by Victor Agulhon about it – “Spatial computing makes the hardware disappear. Not physically, but … More
N.B. , for HMD, Unreal Engine is +X forward Is a good idea to set up static IP address … More
Here are some images from the Lightmoves ScreenDance lab we ran at the Irish World Academy of Music and Dance, … More
I was asked to make a 5 min presentation about my Reality Remix project at the AHRC’s Next Generation Immersive … More
Alexa Pollmann, Sabine Roth and Kat Thiel as Peut-Porter show an excerpt of experiments trying to materialise and relocate experiences made in VR … More
Here are a bunch of images of the event at SDD from Peut Porter…
Alongside the ‘Enter Through The Headset 3’ VR exhibition at Gazelli Art House, a Tuesday Talk on Virtual Reality is … More
Heres another tip from Dr Freeman – this time how to add the Oculus Dash to Unreal applications. -Set it … More