This instance of a material can fade out over time. First make a material. Mine is all shiny etc that … More
Here is a great starter tute about setting up the simple Blueprint character from scratch here – which also demystifies … More
This helpful video quickly explains how to implement Blueprint Interfaces in Unreal..
1. In myHUD, I made a Custom Event and gave it a memorable name, in my case DrawTexttoscreenBruno. With it … More
In order to pass a variable from 1 blueprint to another: 1. Make 2 blueprints of type Actor, Source and … More
Understanding the physics engine and all the options for controlling game objects can be quite daunting for a Unity newbie. … More
This is going to be an ongoing list: PM me if you want to add to this. Ok so I … More
How to get some hands into Oculus Touch https://forums.oculus.com/developer/discussion/45080/oculus-touch-quick-start-guide-plus-free-skinned-hand-models
With a cool map, Alan Warburton tells it like it is, about the craaaazy world of CGI. “It’s 2017 and … More
Yup it’s what the title says, a gesture recogniser Unity Plugin. Such fun! Much waving! http://edwonstudio.com/vr-gesture
Technical info about how to create this Unreal shader. Probably lots of the info here can be used for other … More
Foot Stabiliser script here – you have to run it on the base animation however..
This is a method to get a root for you skeelton that has motion on it. The Root will remain … More
Download the pdf guide i made here: http://www.gibsonmartelli.com/mocapp/MakeHTRusingMotiobuilder.pdf