VR =/= AR

VR =/= AR

Right now we can certainly confirm VR’s laundry-list of linked problems: Underpowered, expensive and awkward hardware that hasn’t sold well, saddling and saddled with a paucity of compelling content which isn’t engaging even its keenest early adopters.

The popular high point for VR so far has probably come via low budget mobile VR — aka, cheap and cheerful headsets such as the Samsung Gear VR or Google’s fold-it-yourself Cardboard which lets smartphone owners repurpose their mobile as a basic (so underpowered) virtual reality viewer by slotting it into a frame.

Great article below

This VR cycle is dead