capturing takes about 30 seconds. The meshes come with a texture like this one, however the scanner makes a 2048×2048 texture but doesn’t do a great job of automagically filling the image space as you can see here…plus it creates tons of ‘islands’ of UV spaces, rather than giving one big ‘ole image as you might expect (like this one here)however it may be possible to fix this as i guess this will lead to problems with lighting such as seams etc…
Dustin from Occipetal says,
On the second scan, that color definitely got screwed up. I suggest you make sure the lighting is pretty even in whatever environment you’re working in. Or, if it doesn’t look great right away, give it another shot!
The scanning system only takes keyframes every few seconds; you’ll know because the scanner will ask you to stand still. Make you’re you’re standing very still for these, and pause frequently
The 3d mesh is also really high res as you can see here..
Another crazy feature I had no idea about is that the models can be opened in Photoshop and repainted, in 3d. (below is my hideous effort, sorry David).
in other news turns out its a swizz to get the models into Unity5 below is a pic of Marks scan..
and here’s another with his material – the textures go right into Unity no probs – it will take some fiddling and probably better lighting for the original scan to get this to look better…
Compared to photogrammetry techniques / apps like Autodesk’s 123D Catch this scanner is a dream, infinitely quicker because it doesn’t have to upload zillions of photos for processing online.